The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.


The Idle RPG can be played on the RoNet IRC Network in the channel #idle on 6667 and



To register, simply:

/msg IdleRPG REGISTER <char name> <password>
<char class>

Where ‘char name’ can be up to 16 chars long, ‘password’ can be up to 8 characters, and ‘char class’ can be up to 30 chars.

Logging In

To login, simply:

/msg idle LOGIN <char name> <password>

This is a p0 (see Penalties) command.

Logging Out

To logout, simply:

/msg idle LOGOUT

This is a p20 (see Penalties) command.

Changing Your Password

To change your password, simply:

/msg idle NEWPASS <new password>

This is a p0 (see Penalties) command.

If you have forgotten your password, please use the INFO command to find an online admin to help you. If your administrator does not have the INFO command enabled, then just message an op in the channel. They can probably help you.

Removing Your Account

To remove your account, simply:

/msg idle REMOVEME

This is a p0 (see Penalties) command :^)

Changing Your Alignment

To change your alignment, simply:

/msg idle ALIGN <good|neutral|evil>

This is a p0 (see Penalties) command.

Your alignment can affect certain aspects of the game. You may align with good, neutral, or evil. ‘Good’ users have a 10% boost to their item sum for battles, and a 1/12 chance each day that they, along with a ‘good’ friend, will have the light of their god shine upon them, accelerating them 5-12% toward their next level. ‘Evil’ users have a 10% detriment to their item sum for battles (ever forsaken in their time of most need…), but have a 1/8 chance each day that they will either a) attempt to steal an item from a ‘good’ user (whom they cannot help but hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After all, we all know that crime doesn’t pay. Also, ‘good’ users have only a 1/50 chance of landing a Critical Strike when battling, while ‘evil’ users (who always fight dirty) have a 1/20 chance. Neutral users haven’t had anything changed, and all users start off as neutral.

I haven’t run the numbers to see which alignment it is better to follow, so the stats for this feature may change in the future.